server.cfg file inside your server identity folder. This guide covers the convars that matter most and where to edit them.
Where to Edit Configuration
- Startup tab (recommended)
- server.cfg
In the Game Panel, open your server and go to the Startup tab. The most important values (hostname, world size, seed, max players, and more) are exposed as editable variables and passed to the server as launch parameters, for example
+server.worldsize 4500.Values set here always take effect on the next start and are the easiest to manage.Essential Convars
| Convar | Default | Description |
|---|---|---|
server.hostname | — | Server name shown in the browser. Include rates/wipe schedule for visibility. |
server.description | — | Description shown on the server’s info panel. Use \n for line breaks. |
server.headerimage | — | URL to a banner image (512x256 recommended) shown in the server info panel. |
server.url | — | Website URL players can open from the server info panel. |
server.maxplayers | 50 | Maximum concurrent players. Keep it realistic for your plan’s resources. |
server.worldsize | 4500 | Procedural map size, 1000–6000. |
server.seed | random | Map generation seed. Same seed + same size = same map. |
server.identity | my_server_identity | Folder name under /server/ where map, saves, and player data live. |
server.saveinterval | 300 | Seconds between automatic world saves. |
decay.scale | 1.0 | Decay speed multiplier. 0 disables decay, 0.5 halves it. |
RCON Settings
RCON lets external tools (like web RCON clients) send commands to your server:| Convar | Description |
|---|---|
rcon.port | RCON port, conventionally game port + 1 (e.g. 28016). |
rcon.password | Set a strong password. Anyone with it has full control of your server. |
rcon.web 1 | Enables WebSocket RCON, required by modern tools such as RustAdmin and web consoles. |
Map Size and Seed Explained
Rust generates its procedural map from two values:server.worldsize and server.seed. The same combination always produces the identical map, so you can share or reuse maps you like.
| World size | Best for |
|---|---|
1000–2000 | Very small servers, aim training, duo battles |
3000–3500 | Small communities (up to ~50 players), lower RAM usage |
4500 (default) | Standard full-size map, 100+ players |
5000–6000 | Large-population servers; longer generation time and higher RAM usage |
Want to preview a map before wiping to it? Community tools like RustMaps let you browse generated maps by seed and size, then copy the values into your Startup tab.
Applying Changes
Restart the server
Restart from the Game Panel. Most convars are read at boot; hostname/description changes appear in the browser after the restart.
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