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The Steam Workshop is where CS2’s community maps live — surf and KZ maps, aim trainers, remakes of classic maps, and brand-new competitive layouts. Your dedicated server can download and host these maps directly from the Workshop, keep them updated, and rotate through entire collections. This guide covers the whole workflow.

Finding Workshop and Collection IDs

Every Workshop item has a numeric ID in its page URL:
https://steamcommunity.com/sharedfiles/filedetails/?id=3070284539
                                                       ^^^^^^^^^^
                                                       Workshop ID
The same applies to collections (curated lists of maps) — open the collection page and copy the id from the URL. You’ll use these IDs in the commands below.

Set Up a Steam Web API Key

CS2 dedicated servers may need a Steam Web API key to download Workshop content:
1

Create the key

Go to steamcommunity.com/dev/apikey, sign in, and register a key (any domain name works, e.g. localhost).
2

Add it to the startup parameters

In the Wasabi Hosting Game Panel, open your server’s Startup tab and add:
-authkey YOURAPIKEYHERE
3

Restart the server

The server can now fetch maps and collections from the Workshop.
Treat your API key like a password — don’t paste it in Discord or share config screenshots that include it.

Hosting a Single Workshop Map

Run this in the server console (or via RCON), replacing the ID with your map’s Workshop ID:
host_workshop_map 3070284539
The server downloads the map (first time only) and switches to it. To make the server boot into a workshop map, add the same command as a startup parameter:
+host_workshop_map 3070284539

Hosting a Workshop Collection

To run a whole collection (for example, a set of surf maps):
host_workshop_collection 123456789
The server downloads the collection’s maps and starts on one of them, with the rest available for rotation and map changes. As a startup parameter: +host_workshop_collection 123456789.

Changing Maps

CommandUse For
changelevel de_mirageSwitch to an official map already on the server
ds_workshop_changelevel <mapname>Switch to another map from the hosted workshop collection (by map name)
host_workshop_map <workshopID>Jump directly to any workshop map by ID
ds_workshop_listmapsList the workshop maps available in the current collection
Map names in a collection don’t always match the Workshop page title. Run ds_workshop_listmaps first to see the exact names ds_workshop_changelevel expects.

Map Rotation Basics

For official maps, rotation is controlled by mapgroups — named lists of maps set at startup:
+mapgroup mg_active +map de_inferno
When a match ends, the server moves through the maps in the active group. For workshop content, hosting a collection effectively becomes your rotation pool; many communities also add a plugin-based RTV/nominate system (via CounterStrikeSharp — see Admin Commands) so players vote on the next map.

Keeping Maps Updated

Workshop maps are versioned by their authors. When your server restarts and loads a map via host_workshop_map or a collection, it checks the Workshop and downloads the latest version automatically. A simple way to stay current:
  • Schedule a daily restart in the Game Panel’s Schedules tab (quiet hours work best).
  • Because clients also fetch maps from the Workshop, players automatically get the matching version when they join.
If a map behaves strangely after an update, the author may have pushed a broken build — pin your rotation to alternatives until it’s fixed.

Troubleshooting

Check that your -authkey startup parameter is set correctly and restart. Also confirm the Workshop item is public — private or friends-only items can’t be downloaded by servers.
Very large maps take time on first download. Clients download from Steam themselves — ask players to wait out the transfer, and keep your server’s restart schedule off peak hours so first-downloads happen early.
That command only works with maps in the currently hosted collection. Use ds_workshop_listmaps to see valid names, or host_workshop_map with the ID for maps outside the collection.

Host your map pool

CS2 server hosting from €9.99/month at Wasabi Hosting — NVMe storage makes workshop downloads and map switches fast.