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Squad mods are distributed through the Steam Workshop — custom maps, new factions, weapon packs, and full gameplay overhauls. The server downloads and loads the mods, you add their layers to your rotation, and players auto-download the mods when they join. This guide covers the workflow on managed hosting and the version-syncing gotchas every modded server hits eventually.

How Squad Mods Work

  1. Every Workshop mod has a numeric Workshop ID, found in its Steam Workshop page URL (the id= parameter).
  2. The server needs the mod’s files downloaded and placed into its mods folder. Under the hood this is a SteamCMD workshop_download_item download of the Workshop item for Squad.
  3. Once loaded, the mod’s layers become available — but they only get played if you add them to your rotation.
  4. Clients joining your server automatically download the same Workshop items through Steam before connecting.

Installing Mods on Wasabi Hosting

1

Pick your mods on the Workshop

Browse the Steam Workshop for Squad and note the Workshop ID of each mod you want (from the page URL). Check recent comments/ratings first — abandoned mods break after game patches.
2

Install them on the server

Depending on your service setup, install mods via the Game Panel (mod/Workshop options or the Startup tab where available), upload the mod files through the File Manager or SFTP, or simply open a ticket with the Workshop IDs and we’ll set them up for you.
3

Add the mod's layers to your rotation

Installed is not the same as played. Get the layer names from the mod’s Workshop page (authors list them) and add them to your rotation file, one per line — see Server Configuration:
SomeModMap_RAAS_v1
SomeModMap_Invasion_v1
Yehorivka_RAAS_v1
4

Restart and verify

Restart the server from the panel, watch the console for the mod loading successfully, then join in-game — your client will download the mod and you can AdminChangeLayer to a modded layer to confirm (see Admin Setup).

Clients Auto-Download on Join

Players don’t install anything manually — joining your modded server triggers the Workshop download on their side. Two things to communicate to your community:
  • First joins are slow. Large mods run into multiple gigabytes; tell players to expect a wait the first time.
  • Mods persist client-side, so subsequent joins are quick until the mod updates.

Version Syncing After Mod Updates

This is the number-one operational issue on modded Squad servers: the server and every client must run the same version of each mod.
  • When a mod author publishes an update, clients get the new version from Steam automatically — but your server keeps the old files until it re-downloads the mod. Result: players suddenly can’t join.
  • After any mod update, update the mod on the server (re-run the install/update via the panel, or ask support) and restart.
  • After a Squad game patch, expect some mods to be broken until authors update them. If the server crashes or players can’t join post-patch, temporarily pull the suspect mod from the server and its layers from the rotation.
Schedule mod updates for quiet hours and announce them with AdminBroadcast before restarting — your regulars will thank you.
TypeExamples of what they add
MapsNew terrains with their own RAAS/AAS/Invasion layers — the easiest mods to slot into an existing rotation
FactionsNew armies, weapons, and vehicles usable on supported layers
Gameplay overhaulsFull-conversion experiences (hardcore realism rulesets, era conversions like WWII or Vietnam-style mods) — these usually replace your whole rotation
Admin/utilityServer-side tweaks and quality-of-life tools

Watch Your Disk and Downloads

Big mods cost twice: long downloads for every new player joining, and disk space on the server — a handful of large conversion mods can consume tens of gigabytes. Keep the mod list lean, remove mods you no longer rotate, and check your storage usage in the panel. NVMe storage on Wasabi Hosting keeps mod loading fast, but space is still finite.

Troubleshooting

The layer names in your rotation probably don’t match the mod’s actual layer names — check the exact spelling on the mod’s Workshop page and fix the rotation file. Invalid layers are skipped silently, so a typo just means the rotation moves on without them.
Classic version desync: the mod updated on Steam (clients got the new version) but the server still has the old files. Update the mod server-side and restart. Check the mod’s Workshop changelog to confirm a recent update.
Usually a mod broken by a recent Squad patch. Remove the mod’s layers from the rotation (and the mod itself if the crash happens at startup), restart, and watch the mod’s Workshop page for a compatibility update before re-adding it.

Server Configuration

Rotation files and layer naming for your modded layers.

Join Your Server

What the mod download looks like from the player side.
Planning a heavily modded server? Get a Squad server from €16.00/month — NVMe storage and easy upgrades when your mod folder grows.