Annotated Example Config
Network Settings
| Setting | Default | Description |
|---|---|---|
bindAddress | 0.0.0.0 | The local address the server listens on. Leave as-is on Wasabi Hosting. |
bindPort | 2001 | The main game port (UDP). On our platform this is preassigned — use the port shown in your Game Panel. |
publicAddress / publicPort | — | The address and port advertised to the server browser. Usually your server’s public IP and the same port as bindPort. |
a2s.port | 17777 | The query port used by the server browser and query tools to read server info. |
rcon.port / rcon.password | — | Remote console access. The password must not contain spaces and needs at least 3 characters. Remove the whole rcon block if you don’t use RCON. |
On managed hosting, ports are assigned per server. Don’t change ports arbitrarily — use the values configured for your service, visible in the panel. Firewall rules for these ports can be managed in the Firewall Manager.
The game Block
| Setting | Description |
|---|---|
name | Server name shown in the browser. Make it unique and searchable. |
password | Join password. Empty string = public server. |
passwordAdmin | Password admins use in-game with #login — see Admin Commands. |
admins | List of player identity IDs granted admin automatically, no password needed. |
maxPlayers | Player cap, up to 128. Higher counts increase CPU and bandwidth demands. |
visible | true to list the server in the public browser, false to hide it. |
crossPlatform / supportedPlatforms | Enable crossplay and choose platforms: PLATFORM_PC, PLATFORM_XBL (Xbox), PLATFORM_PSN (PlayStation). Console players only see servers with their platform listed. |
scenarioId | The scenario (mission) the server runs — this selects your game mode. |
mods | Workshop mods the server loads and clients auto-download — see Installing Mods. |
Choosing a Scenario
ThescenarioId points to a mission config inside the game (or inside a mod). Common vanilla examples:
| Game Mode | scenarioId |
|---|---|
| Conflict — Everon | {ECC61978EDCC2B5A}Missions/23_Campaign.conf |
| Game Master — Everon | {59AD59368755F41A}Missions/21_GM_Eden.conf |
scenarioId values to use here.
The gameProperties Block
| Setting | Typical Value | Description |
|---|---|---|
serverMaxViewDistance | 2500 | Maximum view distance (meters) the server allows clients. Higher = prettier, heavier. |
networkViewDistance | 1000 | Distance at which entities are network-synced to players. Big performance lever. |
serverMinGrassDistance | 50 | Minimum grass render distance enforced on clients (fairness — stops players from disabling grass). 0 leaves it to clients. |
disableThirdPerson | false | Set true to force first-person only — popular on hardcore milsim servers. |
fastValidation | true | Faster validation of client data. Recommended true for public servers. |
battlEye | true | Enables BattlEye anti-cheat. Keep true for public servers. |
Editing Your Config on Wasabi Hosting
Open the File Manager
Log in to the Game Panel, select your server, and open the File Manager (see File Management). Locate your server’s JSON config file.
Edit and validate
Make your changes in the built-in editor. Double-check commas, quotes, and brackets — every setting except the last in a block needs a trailing comma.

