@ModName folder, loaded through the -mod= startup parameter, and signed with a key the server must trust. This guide covers the full workflow.
How DayZ Mods Work
Three pieces must line up for a modded server:- The mod files: an
@ModNamefolder in the server’s root directory (containing the mod’saddons/PBOs). - The load order: the
-mod=startup parameter listing every mod, separated by semicolons. - The signature key: each mod ships a
.bikeyfile that must be copied into the server’skeys/folder, becauseverifySignatures = 2makes the server reject unsigned content.
Installing a Mod
1
Get the mod files from the Workshop
Subscribe to the mod on the Steam Workshop using your own DayZ client. Steam downloads it to your PC, so find it in
steamapps/common/DayZ/!Workshop/@ModName (or steamapps/workshop/content/221100/<mod-id>).2
Upload the @ModName folder to the server
Upload the entire
@ModName folder to your server’s root directory (next to serverDZ.cfg) via SFTP; see File Management. Mods can be gigabytes, so SFTP beats the browser uploader here.3
Copy the .bikey into keys/
Inside the mod folder you’ll find a
keys/ (sometimes key/) subfolder containing one or more .bikey files. Copy each .bikey into the server’s keys/ folder. Skip this and every client gets kicked by signature verification.4
Add the mod to the startup parameters
In the Game Panel, open your server’s Startup tab and add the mod to the
-mod= parameter, semicolon-separated, no spaces:5
Restart and verify
Restart the server and watch the console. The mod list is printed during startup; errors about missing PBOs or keys show up here immediately.
Load Order Matters
Mods load left to right, and frameworks must load before the mods that depend on them.@CF (Community Framework) is the classic example, and it must come first:
Popular Foundation Mods
Community maps like Namalsk and Deer Isle are installed the same way; they’re mods that also add a mission you reference in
serverDZ.cfg (see Server Configuration).
Updating Mods
When a mod updates on the Workshop, clients get the new version automatically, but your server doesn’t. Until you update it, players are kicked for version mismatch.1
Let Steam update your local copy
Launch Steam; subscribed mods update automatically in your local Workshop folder.
2
Re-upload the changed mod
Replace the server’s
@ModName folder with the updated one via SFTP.3
Refresh the key if it changed
Some updates ship a new
.bikey. Copy any new key into the server’s keys/ folder (old keys can be removed once no mod uses them).4
Restart
Restart the server. Done.
Common Errors
Players kicked immediately after connecting (signature verification)
Players kicked immediately after connecting (signature verification)
A mod’s
.bikey is missing from the server’s keys/ folder. Check that every mod in -mod= has its key present, then restart.Server won't start or crashes on startup
Server won't start or crashes on startup
Usually a wrong load order (dependency loaded after the mod that needs it) or a typo in
-mod=, since folder names must match exactly. Check the console output; it names the mod it choked on.'PBO not part of the server data' on the client
'PBO not part of the server data' on the client
The player has a mod (or version) the server doesn’t. Point them at the DZSA Launcher, which syncs the exact mod set automatically.
Mod uploaded but not loading
Mod uploaded but not loading
Confirm the folder sits in the server root (not inside another folder), and that the name in
-mod= matches the folder name character for character. On Linux-based servers, file name casing can matter. If a mod inexplicably fails to load, lowercase file names are a known fix; our support team can help.Build your modded DayZ server
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